Virtual Game Table Comparison Chart PDF Print
Written by Devin Night   
Tuesday, 10 March 2009 07:30
Application Website

Environment

Python  Java, Webstart Windows Stand-alone application Native program, No external packages such as a java machine is required.  PC

Java 6

OS support

Win32/*nix/OSX. Windows, OSX, Linux Windows 2000, WinXP, WinXP x64 Mac OS X and Windows (some user have also reported that BRPG will run in Linux under WINE) Microsoft Windows (various versions) with DirectX 9  Windows 98 onward

Windows, Mac, Linux

RPG Systems

Any AgNostic No RPG rules built in Any, since no game rules are enforced. Also suitable for playing some boardgames and wargames. d20 ruleset included, licensed game systems available from third parties Any  Optimized for d20 based games

Cost

Free Free £25 (approx $45) GM Client: $33; Player Client: $17; Floating Licenses available (these allow players to use just the free demo); bundle discounts available Full License $39.95, Lite License $23.95,  bundle discounts apply. $35 DL, $40 CD 
Players Mod is Free
$29.99

If commercial app, is a Demo available?

- - Yes - Web & iCon Yes  Yes 60 Days, No feature limits Yes

Demo limitations

- - Web - No networking or import / export
iCon - Networking active but limited functionality.
Full-featured, with the following exceptions:  session times out after 45 minutes; only up to twelve tokens can be deployed on a map; can't create custom card decks; can't export media asset bundles. A couple of times a year, a "Free Use" promo is held that removes all these limitations for a week or two. No new campaigns or rulesets can be created. Characters created in the local character preparation mode are Not saved. The demo is Not compatible with the retail version of Fantasy Grounds. No feature limits 30 days, No feature limits

Chat

HTML based allowing links and images to be sent via chat.
Supports many chat types, whisper, emotes, Out of Character, and Group Whispers
Moderation capabilities.
Yes Yes Yes, in a resizable floating window; supports private and group messaging, in-character and out-of-character dialogue, chat aliases, and a Narrator voice; Chat Macros for frequently used text snippets or pre-written "read-aloud" text; Chat log can be exported; Bell chime to get player's attention. The roleplaying chat supports additional styles of dialogue: intended action -, emote- , and "out-of-character"-messages. Yes Public chat room, private chat room for each player and for secret GM-Player communication.

Help feature

Command List as well as Wiki & Forum - Yes Yes, basic instructions are provided on a popup screen, and a "Learning Mode" feature helps you learn the program gradually Optional quick tutorial helps to grasp the essential features. The example adventure included contains information on managing a campaign and a help-command reviews essential shortcut options. Yes Yes

User manual available

- Yes Help is embedded and web based Yes, a 64-page illustrated manual in hyper-linked PDF format which can be opened from within the app  Online manual includes for both users and developers here Yes

Yes

help.mindgene.com

VT

OpenRPG+

Rptools (Maptool)

ViewingDale

Battlegrounds:
RPG Edition

Fantasy
Grounds

GRiP

d20Pro

 

Maps

From web Yes Yes Served by GM,  or loaded from a URL, or pre-distributed in a media asset bundle with optional password protection; maps can be dynamically resized to match the grid scale. Supports huge bitmaps up to 4000 x 4000 pixels. Visualize tactical scenes using maps rich with features or create them on the fly. Yes Yes

Map file format

jpg, gif, png, bmp  jpg, gif, png (most raster formats) JPG, BMP, PNG JPEG, BMP, PICT or PNG jpeg, gif, png, bmp, tiff, (transparency layer applicable if format supports) and lots of other more exotic image formats.  jpg, gif, bmp jpg, gif, png

Map Zoom feature available

Yes Yes Yes - Infinite Yes, ranges from 20% to 200%. Zoom level can be set with hotkeys, with a popup menu, or using the mouse wheel. The GM can force the players' zoom level and view of the map.  Images zooming using the mouse wheel or by keeping the control key depressed while using the scroller gizmo and dragging up and down. Yes Yes

Map measurement

Yes Yes Via icons Yes, with user-definable measurement units and optional snap-to-grid.  Yes Yes Yes " Ruler Mode" allows active player to check distance for spells or movement.

Map fog

Yes. GM sees a semitransparent overlay over the parts of the image not shown to the players. Yes, can be revealed using token visions or manually by the GM. Yes Dynamic reveals based on user-definable light sources and vision types, plus manual reveals/conceals using a variety of drawing tools. "Persistent" Fog of War is optional. A map or custom image may be used as the Fog mask.  Yes Gamemaster sees a semi-transparent overlay over the parts of the image Not shown to the players. Yes Yes "Fog of War" controlled by GM.

Supports making maps from component tiles (rooms, hallways, etc.)

Yes, and the tiles can be locked down to prevent accidentally moving them Yes Yes Yes, and the tiles are shown under the grid and are locked down to prevent accidentally moving them. An optional commercial add-on is available for this. Tokens can be utilized to create map elements. Tiles sets  Yes

Hexgrid support

Yes Yes Yes Yes No Yes No

Internal drawing tools

Yes, Freehand with many line sizes and any color. Polydraw, and Text labels. Yes Icon based Rectangle, Circle, Polygon, and Freehand tools; hollow or filled shapes; many line widths and colors to choose from. Also includes a highly customizable dynamic text-label tool. Yes, also support for pressure sensitive drawing tablets on drawing controls. Pencil tool  Yes

Miniature Graphics

Yes, from web Yes Yes Served by GM; supports high-resolution pog-style, portrait-style, front-view, and top-down tokens. Tokens may have multiple poses (e.g., mounted, dismounted, prone, etc.). Any bitmap images can be utilized to represent miniatures. Yes Images in any supported format can be used as miniatures

Comes with tokens

- Yes Comes with miniatures, extra miniatures and tokens are downloadable Yes (primarily fantasy-themed). More free tokens are available for download on website's forums.  Yes Yes Yes

Mini Rotation/Facing

Face/Move arrows Yes Yes Yes, controlled by hotkeys. Diagonal facing is also supported. Tokens can be rotated (by mouse wheel or menu option) to display facing. No No

VT

OpenRPG+

Rptools (Maptool)

ViewingDale

Battlegrounds:
RPG Edition

Fantasy
Grounds

GRiP

d20Pro

Mini status Notes (Dead, Incap, etc)

Yes, can change label to whatever you want Yes Yes Yes, stackable and customizable text labels, and minis can have mouseover Notes Combat tracker includes status fields. Tokens can have text labels designating arbitrary information. Yes Yes, with graphics that display icon status.

Miniature Autonumbering

Yes Yes No Yes No. Yes

Yes, can be toggled on/off

Mini movement

Click source, dest Yes Yes
Via drag-and-drop, or hotkeys; on remote screens, moved minis "animate" by sliding into place, so that moves aren't jarring to other players.
If tokens are locked, players can designate an intended movement, which the Gamemaster can either accept or reject. If tokens are unlocked, anyone can move minis. Yes Yes

Miniature permissions

Yes Yes Yes Yes Miniature movement can be allowed or disallowed. Movement can be locked Yes, GM can allow or disallow any actions.

Mini snap-to-grid

Yes Yes Yes Yes. The GM can force snap-to-grid, disallow snap-to-grid, or leave the choice up to each player. yes - Yes

Suitable for offline use (with a projector, TV, or second display)

Yes, the Map can be undocked and moved to the projector while the rest of the App remain on the main computer screen Yes Yes Yes, Battlegrounds was largely designed with face-to-face use in mind. Includes Full-screen feature. Yes, best setup benefits from a second (Lite) license. No

(with a projector, TV, or second display): Yes.

Audio support

Yes, will play most audio formats. GM's or players can send sound that will be auto played on all clients(Sound file must be accessible over the Internet). GM's are allowed to send looping sound for persistent background ambiance No Yes Yes.  Music or sound effects can be sent or played locally at any volume level, with looping optional. Audio may also be attached to tokens. Comes with some audio clips. Die rolls can be heard (optional). Limited: Gamemaster can bell a sound to wake up players. Yes Yes,sounds can be used for many different alerts and indicators.  Player usually use Skype for game voice communication.

File transfer support

Yes, can send any node, Map, or Miniature to any player Yes, images are transferred among GM and players Yes Automatic peer-to-peer transfers. Media Asset Bundles (with optional password-protection) can be used to pre-distribute maps, tokens, audio clips, etc. to the players prior to the start of the game session. Certain roleplaying elements (maps and images) entail file transfers. Especially transferring large images benefits from the image preload feature. Yes Yes. Maps, creatures and items can be imported / exported between clients

Animation support

- No Yes Supports animated Flash files, and also includes some built-in animations (e.g., flickering campfire, light glows).  No. No No

Area of Effect support

- Yes Yes Yes, several styles available (geometric shapes, grid-conforming shapes, light and dark transparent overlays). Also supports D&D 4E AOEs (Blast, Burst, & Wall). Yes Cone, square, and circular areas of effect also hilight the affected map squares if grid is enabled. Also unique possibly semi-transparent tokens can be used to denote areas of effect. No Yes, with the ability to place permanent and temporary templates.

Character Sheets

Via custom nodes No Yes Can display bitmaps of character sheets for easy reference Yes GRiP's strength lies in it's character sheets, which are fully programmable to handle skill checks, combat and chat responses.

Yes. Players cannot currently edit their sheets in game but can view full info, cast spells, and use skills and items.  The GM can edit on the fly at any time.  d20pro has now integrated with Hero Lab character creation software, allowing the player or GM to create a PC or NPC in Hero Lab and import it easily into d20pro.

Supports multiple characters per player

Yes Yes, arbitrary ownerships Yes Yes Yes Yes, sheets can be designed for this feature Yes

Character Sheet Autocalc

Only for included, non-customizable sheets ( see below) No No No Yes Fully Yes

Character pre-saved rolls

Yes No No
Custom Dice Macros can be globally available or attached to individual tokens on the map.
Players can roll dice in advance, which can be stored or referred to from the chat history. Yes Yes, user created

Rolls can extract character info

Yes No No No Yes Fully Yes

Character HP tracking

Yes, via included plugins Possible but Not formal No Color-coded graphical indicator on map/token, and the Turn Sequencer can track any attribute with numeric or text data. Yes And Spell/Power Yes

Automated combat

No No No No, but uses graphical attacker/target labels No. Yes Yes

VT

OpenRPG+

Rptools (Maptool)

ViewingDale

Battlegrounds:
RPG Edition

Fantasy
Grounds

GRiP

d20Pro

Initiative Manager

Yes  interfaces with InitiativeTool No A powerful and customizable Turn Sequencer features automatic initiative sorting and even supports games with turn phases and tick-based sequencing mechanics. Yes No Yes, with the ability of the GM to modify initiative order to manage ready, delay or other interrupt events.

Init Manager autorolls

Yes, can be saved by the GM yes via InitiativeTool No No No. No Yes

Programmable encounters

No, but can use miniature loader to set up locations of minis to be loaded No Presaved encounter setup Encounters may be saved/loaded No. Yes

Yes, maps can be created and saved with creature and item tokens in desired encounter positions

Extendable (plugins)

Yes No No Supports free and commercial artpacks. Flash "mini-apps" (e.g. a 3D dice roller, a calculator, etc.) may also be placed in the map window. Interface is completely customizable by xml modifications and images. No

Custom classes, feats and skills can be added by editing the appropriate file in a text editor

Extendable (scripts)

No No No BRPG users never need to do any scripting or XML editing. Yes, allows LUA scripting to program custom functionality No

Custom classes, feats and skills can be added by editing the appropriate file in a text editor

Embedded (automated) game documentation

Some - premade char sheet has mundane weapon lists, skills have descriptions, etc. chat history Yes None included, but charts & tables may be added by GM and easily referenced in-game The chat history is automatically saved as formatted html. GM, Player Jounals Yes, a full record of the game is stored as HTML in the logs directory.  
This includes all dice rolls, attacks, kills, skills, effects, boxed text, and in-character dialog.

Other

Dockable interface to allow the player and GM to optimize the client to their own needs Auto update abilities to stay current with the latest bug fixes and features. Pathing, layers, macros, gm vs player token Notes, unbounded maps, supports multiple simultaneous maps, fullscreen mode, token halos that represent state, unique environment interacting fog of war system based on vision areas. Map browser is of No fixed scale,
has No bounds or complexity limits.
Networked dice roller has selectable visibility,
3D dice with physics,
an expression parser and expression macros.
Easy to learn and use; "hidden-until-you-need-it" interface; suitable for roleplaying in any genre; features a unique and powerful graphical dice roller (photos of real dice, with many colors to choose from) that supports most common die rolling mechanics (e.g. open-ended rolls, tallying successes, criticals, table-lookups, dice pools, etc.) without ANY scripting involved; browsable dice roll history; GM can choose to "fudge" die rolls; supports playing with card decks, including user-created decks; customizable Auto-Save feature; export screenshot feature. Ideal for use with a projector or HDTV at face-to-face game sessions. Comes with a decent "Starter Set" of maps, tokens, and sound effects. Additional maps, tokens, and sample adventures are available for free download by all registered forum users. Development is strongly driven by user feedback. New features are added monthly in free updates. The essence of pen & paper roleplaying is certainly quite unique for everyone. In Fantasy Grounds, each feature of traditional role playing is converted to the software in a way that retains the feel of pen & paper. The Gamemaster's decisions and the dialogue between the players drive the game. Thus, game mechanical checks, attack rolls, and moving tokens around, for example, don't cause any direct event resolution. Very importantly, Fantasy Grounds is completely devoid of office-look and offers a relaxed and carefully designed interface that is a pleasure to roleplay with.
Fantasy Grounds is the gaming table that gives you the opportunity to really immerse into a roleplaying game without a significant need to adjust the way you and your friends are used to playing.
Quite uniquely, Fantasy Grounds offers also one surprisingly important element of roleplaying, realistic 3D dice .
Tree-Node adventure editor, Campaign journals, File/pic/sound sharing, whisper w/dicerolls, full dice suite, card deck

Spell effect tracking, ruler feature, spell templates, persistent burst effects, tracks initiative across multiple maps, tracks daily spell allotment and spells remaining, allows adding custom character classes, GM client tracks hidden and invisible creatures, automated spell casting and saving throws

Please visit www.d20pro.com/features.php for more information on what d20Pro can do for your game sessions.

Written by :
DevinNight
 
 
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